Wednesday, 27 April 2016



This is for my contextual portfolio.
Major is a music label that me and a few friends have created out side of uni and part of my job is to create posters to advertise Major. This is one that i have designed i have taken the photo from behind the scenes of a music video that Major music label had done and thought i would be able to use the photograph as a great background for the major advertisement.






Working with type for my contextual that carries messages to do with me personally.

Monday, 25 April 2016

I wanted to create a character in a cartoon style and this was the outcome of that.
I had chosen to make my character represent myself so i gave the character the same features and the same name as myself.

Following the character cartoon style idea i went onwards to create myself and the rest of team Major in another cartoon style. This was the outcome of that idea and each character is wearing the logos that tie them into team major.


I then went on further with this idea and wanted to show my self in a creative manifesto of what i am as a person and what makes me fit into the part that i do with team major.
This was the outcome. 
As you can see on the right side of my illustrations the words are in a structure following the illustrations. Each word is associated withe the illustration on the same level as it.



For this i had decided i wanted to create a simple illustration of a skyline but as i was working on this i had developed a slightly different idea in my head and this was the outcome. The idea of this is simply the skyline is being shown up by the moon light and the night sky.




These three illustrations are for my contextual portfolio.
I had wanted to use simple shapes to design this building and had repeated the designs three times over. With each one i have chosen to use different colour pallets.

Tuesday, 12 April 2016

Dynamics Deformers Particles 

In the process & production lesson we would be introduced to the dynamics and particle systems purposed for design processes. The outcome of the workshops will be a series of experiments using Cinema 4d.

1.              In the lesson I had to create modifiers for design purposes.
2.              I then had to create materials and environments for the design.  
3.              Then I had to create particle & dynamic systems.
4.              I rendered my work from my experiment, my examples are below.

                        



Above are test renders of striped coloured balls falling down a spiralled shoot. In the first image I have created a squared spiralled shoot, where as in the second image the shoot is in the shape of a star. A gravity effect has been applied to these tests so that the balls fall in a realistic motion downwards in the shoot. 



Above is a experimentation I created with in the workshop. In this experiment we looked at creating depth and meaning whilst using 2D shapes. We had to create an effect were numbers squares appeared as if they were flying of the page in a random post modernist fashion.




Above I have experimented with falling type. For this task we had to choose random letters in a certain typeface, and then apply a gravitational effect to them so that they fall and scatter across the ground and large type letter.

Overall I found this particular workshop to be very enjoyable as it was something I was always interested in learning how to create although I would like to have been a little more creative and added in more in this lesson. My knowledge of Cinema 4d software is growing gradually, yet slowly.