Monday, 22 February 2016

Loops & Living Holds

This was our first process & production lesson of the second year. The aim of this lesson was to ease us back into using Adobe After Effects. In this lesson we learnt about Loops & Living Holds.

Example of Loops & Living Holds in Graphic Design:
Vimeo Video - The Thomas Beale Cipher

1.              For this I had to create a simple head and shoulders image, drawn or traced in Illustrator document size: width 1920 pixels, height 1080 pixels. In this document I had to place separate elements of the figure onto separate layers, so they can animate independently of each other (head, hat, glasses, tie, etc) 




2.              I had to gather different textures next, these may include wallpaper, fabric, patterns, wood, newspaper or anything else you find interesting or visually appealing that you thought would look good on your work. I needed 4-5 textures to work with. I imported these textures into Photoshop and then saved them as jpeg (72dpi)
3.              Then I had to import our work into After Effects making sure our page size mimicked the one we had created in Illustrator. The frame rate of this work was 25 and the duration for this was 10 seconds long. 
4.              In our document we had to change the rotation anchor and pair each layer so that when it comes to moving the aspects of the portrait it would move in a logical way.
5.              We then began to animate the work and we did this by adding key frames to each stage of our work/ timeline moving aspects of our portrait each time.
6.              In the next stage we were shown how to apply a wiggler effect to our pieces of work. In my piece I have decided to put the wiggler effect onto the body of my design, as I wanted minimal/subtle movement in my design.
7.              After all the animation was completed on our design we added the textures we had gathered from the Internet to places in our design that seemed appropriate. I didn’t want toad to much to my design with textures as I felt my Illustrator figure would be a lot stronger without the textures.
8.              Finally we rendered the design, making sure we rendered it at the correct settings (Apple ProRes 4444). Bellow is my finished piece.