THEORY AS PRACTICE 2 - SEMINAR LECTURE
Conditional Design
In this seminar we had to think about forms of open works. To do this we participated in two games, each witch we could approach in a "open form". Initially we were set into groups of 4 we then got presented with 2 sheets with a different game on each. The first game was entitled "The Beach" and the second "Perfect Circle".
Some current graphic design thinking and practice is focussed upon the notion that the creative process itself can become an open system. These systems are often ludic (game-like) and participatory (with players). Negotiation and collaboration are key. They also allude to alternative designer/client relationships and the potential of participation being a valuable design research tool.
The visual experiments that we performed today were from the Conditional Design Workbook, (Maurer, L., Paulus, E., Puckey, J., Wouters, R. 2013).
The Beach
- First Turn: Place a dot.
- Following Turn: Place a dot in the centre of the largest empty space on the paper.
- Stop drawing when you think the beach is crowded.
Our outcome is displayed below, as a group we decided to follow the rules specifically and do exactly as it said. Because of this our outcome was expected, if we had more time we would have added to this until the page was fully crowded.
Perfect Circle
- First Turn: Draw a filled-in circle in the centre of the paper.
- Following Turns: Improve the circle’s round shape by enlarging its borders.
- Stop when the circle is perfect.
Our outcome is displayed below, I feel with this brief we interpreted it in many different forms. At the start we drew little spots for perfect circle, as we progressed are circles fluctuated from being good and bad. At one stage we just decided that we would right the mathematical formula for a perfect circle.